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Thestral
The Thestral is a type of winged horse. Thestrals are invisible unless you have witnessed death, making it fairly difficult to treat them for some Magizoologists. Often Thestrals prefer to stay away from strangers, but as they are attracted to the scent of blood, this can be used to one's advantage while treating them.
The most common illness seen in Thestrals is a sort of skeletal rot called ossa. The definite cause of ossa is unknown. Many Magizoologists have theories, however. The most popular theory is that ossa is caused by a particularly nasty landing (caused by a fussy or panicking rider) during a rainstorm. Ossa is a large concern for any Thestral owner, because it means two things must be repaired. Thestrals are very powerful creatures, both physically and magically, and often if they are injured they are able to heal themselves. Ossa infects
both the magical abilities and the physical abilities of a Thestral. Magically, it inhibits all "defensive" types of magic. The Thestral initially loses the ability to heal and, if the illness goes without treatment, can render the
Thestral visible to any wizard - which is an issue in itself that we will discuss later. Physically the bones of the Thestral will begin to disintegrate, and ossa often attacks a Thestral's legs and wings first.
To cure ossa, you must first repair their magical abilities. Currently the only known cure for this is either the song of an Augurey or that of a Phoenix - Augurey songs are used most often as Phoenixes are very difficult to come by. To get rid of the physical issues of ossa, you must create a paste of crushed hot coals and Skele-Gro potion. Apply this to the rotting areas and then wrap in dried Flitterbloom tentacles.
The largest problem with ossa is that once a Thestral contracts it, it is 62% more likely to contract it a second time. Ossa can also cause a Thestral to become visible. The problem with a Thestral being visible to those who have not seen a death occur is that the sight of the Thestral will cause intense terror and panic in the viewer. In about two days time this wizard, witch, or even Muggle will have a terrible nightmare that over exaggerates every mistake they have ever made and every tragedy that has ever befallen them, and often times people do not wake after having this nightmare. To make a Thestral invisible again, one must get it to ingest powdered Tebo tusk - often times the easiest way to accomplish this is to sprinkle it on raw meat.
The most common illness seen in Thestrals is a sort of skeletal rot called ossa. The definite cause of ossa is unknown. Many Magizoologists have theories, however. The most popular theory is that ossa is caused by a particularly nasty landing (caused by a fussy or panicking rider) during a rainstorm. Ossa is a large concern for any Thestral owner, because it means two things must be repaired. Thestrals are very powerful creatures, both physically and magically, and often if they are injured they are able to heal themselves. Ossa infects
both the magical abilities and the physical abilities of a Thestral. Magically, it inhibits all "defensive" types of magic. The Thestral initially loses the ability to heal and, if the illness goes without treatment, can render the
Thestral visible to any wizard - which is an issue in itself that we will discuss later. Physically the bones of the Thestral will begin to disintegrate, and ossa often attacks a Thestral's legs and wings first.
To cure ossa, you must first repair their magical abilities. Currently the only known cure for this is either the song of an Augurey or that of a Phoenix - Augurey songs are used most often as Phoenixes are very difficult to come by. To get rid of the physical issues of ossa, you must create a paste of crushed hot coals and Skele-Gro potion. Apply this to the rotting areas and then wrap in dried Flitterbloom tentacles.
The largest problem with ossa is that once a Thestral contracts it, it is 62% more likely to contract it a second time. Ossa can also cause a Thestral to become visible. The problem with a Thestral being visible to those who have not seen a death occur is that the sight of the Thestral will cause intense terror and panic in the viewer. In about two days time this wizard, witch, or even Muggle will have a terrible nightmare that over exaggerates every mistake they have ever made and every tragedy that has ever befallen them, and often times people do not wake after having this nightmare. To make a Thestral invisible again, one must get it to ingest powdered Tebo tusk - often times the easiest way to accomplish this is to sprinkle it on raw meat.
Runespoor
The Runespoor is a three-headed serpent that often reaches six to seven feet in length. Runespoors in history were often kept by Dark wizards and Parselmouths, but nowadays they are seen a little more widely owned by regular wizards. It is important for a healing Magizoologist to understand how a Runespoor operates before approaching one. The left head is the planner, the middle head is the dreamer, and the right head is the right head is the critic. The right head's fangs are venomous, but oftentimes the right head is missing as
the other two heads have gotten irritated with it and bitten it off.
An increasing alarm in the field of beasts is that Runespoors have begun to be born with only two heads, and it is randomized which head is missing. Magizoologists and wizards alike desire to preserve the Runespoor in it's
natural state, and so many of the concerns a modern day healing Magizoologist will face when dealing with Runespoors is that of attempting to make peace between the heads.
The first step one should take is figuring out the opinions of all three heads. If you are not a Parselmouth, you will need to bring one along as Runespoors speak incredibly fast and will get irritated if you waste their time
flipping through a dictionary. Once you've gathered their thoughts, you will know which head is the "problem head". The most common scenarios are:
- The right and middle head are upset with the left head for being so bossy.
- The left and middle head are incredibly annoyed by the right head's negative attitude and constant hissing.
- The left and right head are fed up with the middle head being useless and/or philosophical.
There are currently no "hard and fast" rules to solving these arguments, as most healing Magizoologists scoff at the idea of trying to be a "snake therapist". It is therefore left up to any healing Magizoologist actually willing to try to figure out how to solve these disputes on their own.
the other two heads have gotten irritated with it and bitten it off.
An increasing alarm in the field of beasts is that Runespoors have begun to be born with only two heads, and it is randomized which head is missing. Magizoologists and wizards alike desire to preserve the Runespoor in it's
natural state, and so many of the concerns a modern day healing Magizoologist will face when dealing with Runespoors is that of attempting to make peace between the heads.
The first step one should take is figuring out the opinions of all three heads. If you are not a Parselmouth, you will need to bring one along as Runespoors speak incredibly fast and will get irritated if you waste their time
flipping through a dictionary. Once you've gathered their thoughts, you will know which head is the "problem head". The most common scenarios are:
- The right and middle head are upset with the left head for being so bossy.
- The left and middle head are incredibly annoyed by the right head's negative attitude and constant hissing.
- The left and right head are fed up with the middle head being useless and/or philosophical.
There are currently no "hard and fast" rules to solving these arguments, as most healing Magizoologists scoff at the idea of trying to be a "snake therapist". It is therefore left up to any healing Magizoologist actually willing to try to figure out how to solve these disputes on their own.
Phoenix
Phoenixes are incredibly majestic and hardy beasts. They live for an
incredibly long time, as at the end of their life cycle they burst into flames
and are reborn from their own ashes. They are very gentle creatures and, like the Diricawl, can disappear and reappear at will (a form of bestial apparition). A Phoenix's song will increase courage in pure beings and strike fear in the heart of evil ones. Phoenix tears have wonderful healing powers as well.
There are only 3 recorded incidents of illnesses that have occurred in Phoenixes since the dawn of Wizarding times. However, as both times the healer has been rewarded with an entire vial full of phoenix tears, many deem it important to know how to handle Phoenix issues when they do arise.
- The first ever ill Phoenix was treated by Neria Zorion, a young witch who
had just recently completed her healing training. Her peers warned her strongly against taking this case as they all believed it was some sort of trap by a Dark Wizard; after all, Phoenixes never fell ill. As it turned out, the Phoenix was indeed very ill. This Phoenix wept constantly - but it's tears burned everything it touched, behaving like a strong acid instead of displaying it's healing properties. Neria examined the creature as best she could, but could find nothing physically wrong with the creature. Finally, Neria began speaking with the owner of the Phoenix to find out what may have happened to it. This Phoenix's original owner had died recently, and the current owner was the previous owner's daughter. Neria pondered this and asked the current owner to simply speak with the Phoenix - perhaps it was grieving, she said. A week later, when Neria returned, she was met by a happy Phoenix and an overjoyed owner. The Phoenix had indeed been upset over the premature loss of it's owner, and the new owner had actually said the Phoenix stopped crying when she told it "there was nothing you could have done. It was simply old age." The illness is now called "Zorion's tears", and has only been exhibited by one other Phoenix.
- The only other illness ever exhibited by a Phoenix was a premature end to it's life cycle. It had only been reborn one time and the second time a chick did not rise from the ashes. Jocelyn Evergreen, the owner of this Phoenix, called in the local healing Magizoologist Phyllis Xian. Phyllis was known to be a bit "loopy", but he often did a very good job with creatures. After merely hearing what had happened, Phyllis brought along with him a vial of Streeler
slime. Not just any slime, though - slime of a Streeler who had been exhibiting veneno. He drizzled the slime on the Phoenix's ashes in a spiral pattern and the Phoenix was, surprisingly, reborn.
incredibly long time, as at the end of their life cycle they burst into flames
and are reborn from their own ashes. They are very gentle creatures and, like the Diricawl, can disappear and reappear at will (a form of bestial apparition). A Phoenix's song will increase courage in pure beings and strike fear in the heart of evil ones. Phoenix tears have wonderful healing powers as well.
There are only 3 recorded incidents of illnesses that have occurred in Phoenixes since the dawn of Wizarding times. However, as both times the healer has been rewarded with an entire vial full of phoenix tears, many deem it important to know how to handle Phoenix issues when they do arise.
- The first ever ill Phoenix was treated by Neria Zorion, a young witch who
had just recently completed her healing training. Her peers warned her strongly against taking this case as they all believed it was some sort of trap by a Dark Wizard; after all, Phoenixes never fell ill. As it turned out, the Phoenix was indeed very ill. This Phoenix wept constantly - but it's tears burned everything it touched, behaving like a strong acid instead of displaying it's healing properties. Neria examined the creature as best she could, but could find nothing physically wrong with the creature. Finally, Neria began speaking with the owner of the Phoenix to find out what may have happened to it. This Phoenix's original owner had died recently, and the current owner was the previous owner's daughter. Neria pondered this and asked the current owner to simply speak with the Phoenix - perhaps it was grieving, she said. A week later, when Neria returned, she was met by a happy Phoenix and an overjoyed owner. The Phoenix had indeed been upset over the premature loss of it's owner, and the new owner had actually said the Phoenix stopped crying when she told it "there was nothing you could have done. It was simply old age." The illness is now called "Zorion's tears", and has only been exhibited by one other Phoenix.
- The only other illness ever exhibited by a Phoenix was a premature end to it's life cycle. It had only been reborn one time and the second time a chick did not rise from the ashes. Jocelyn Evergreen, the owner of this Phoenix, called in the local healing Magizoologist Phyllis Xian. Phyllis was known to be a bit "loopy", but he often did a very good job with creatures. After merely hearing what had happened, Phyllis brought along with him a vial of Streeler
slime. Not just any slime, though - slime of a Streeler who had been exhibiting veneno. He drizzled the slime on the Phoenix's ashes in a spiral pattern and the Phoenix was, surprisingly, reborn.
Snidget
The Golden Snidget is a protected species of bird, and as such, is only
encountered by a healing Magizoologist in Snidget Sanctuaries.
On occasion the Snidget's rotational wing joints will become damaged - most often this is from bumping into another Snidget at a funny angle. Snidgets in captivity seem to develop a sense of boredom about 3/4 of the way through their lives, and decide to solve that by practically playing shuntbumps. They speed at each other, knocking each other through the air, and then fly away and hide behind fauna to make very strange sniggering sounds. One can easily spot a Snidget with a damaged wing joint because it will fly around in sporadic
circles making an odd noise that sounds like a young, untalented wizard playing a jazzy trumpet solo.
To fix a Snidget's wing joint, one must first catch the spiralling Snidget; most often using a net is best. Once caught, hold the Snidget gently by the beak, lift it so that it is above your head, then turn your face up and gently blow at it. The Snidget will wiggle and try to fly straight, then backwards, and for reasons unknown to Magizoologists at this time, this knocks the joint back into its correct place and the Snidget will be flying perfectly again the moment you release it.
encountered by a healing Magizoologist in Snidget Sanctuaries.
On occasion the Snidget's rotational wing joints will become damaged - most often this is from bumping into another Snidget at a funny angle. Snidgets in captivity seem to develop a sense of boredom about 3/4 of the way through their lives, and decide to solve that by practically playing shuntbumps. They speed at each other, knocking each other through the air, and then fly away and hide behind fauna to make very strange sniggering sounds. One can easily spot a Snidget with a damaged wing joint because it will fly around in sporadic
circles making an odd noise that sounds like a young, untalented wizard playing a jazzy trumpet solo.
To fix a Snidget's wing joint, one must first catch the spiralling Snidget; most often using a net is best. Once caught, hold the Snidget gently by the beak, lift it so that it is above your head, then turn your face up and gently blow at it. The Snidget will wiggle and try to fly straight, then backwards, and for reasons unknown to Magizoologists at this time, this knocks the joint back into its correct place and the Snidget will be flying perfectly again the moment you release it.